---
title: "Enscape Water Material: Best Practices for Realistic Rendering"
description: Discover how to use the Enscape water material for realistic reflections, transparency, and architectural water effects.
image: https://blog.chaos.com/hubfs/Best%20Practices%20Water%20in%20Architectural%20Design-5.jpeg
---

[Chaos Logo](https://blog.chaos.com/)

- Products

    - [Enscape](https://www.chaos.com/enscape)
    - [V-Ray](https://www.chaos.com/vray)
    - [Corona](https://www.chaos.com/corona)
    - [Veras](https://chaos.com/veras)
    - [Cloud](https://chaos.com/credits)
    - [V-Ray Blender](https://www.chaos.com/vray/blender)
    - [Arena](https://www.chaos.com/arena)
- Industry solutions

    - [Education](https://www.chaos.com/education/educational-hub)
    - [Student](https://www.chaos.com/students)
    - [Educator](https://www.chaos.com/educators)
    - [Institutions](https://www.chaos.com/educational-institutions)
    - [Architectural design](https://www.chaos.com/architecture)
    - [Architectural visualization](https://www.chaos.com/architectural-visualization)
    - [Interior design](https://www.chaos.com/interior-design)
    - [Landscape rendering](https://www.chaos.com/landscape-architecture)
    - [Urban planning](https://www.chaos.com/urban-planning)
    - [Film and television VFX](https://www.chaos.com/film-vfx)
    - [Virtual production](https://www.chaos.com/virtual-production)
    - [Advertising](https://www.chaos.com/advertising)
    - [Automotive](https://www.chaos.com/automotive)
    - [Games](https://www.chaos.com/games)
    - [Product design](https://www.chaos.com/product-design)
    - [Software development](https://www.chaos.com/developers)
- Learning & Community

    - [Learning](https://chaos.com/learning)
    - [Chaos Academy](https://academy.chaos.com/)
    - [Blog](https://blog.chaos.com/)
    - [CGconnect](https://chaos.com/cgconnect)
    - [Gallery](https://chaos.com/gallery)
    - [Forum](https://forums.chaos.com/)
- Support

    - [Contact Support](https://chaos.com/contact-us)
    - [Help Center](https://support.chaos.com/hc/en-us)
    - [FAQ](https://support.chaos.com/hc/en-us/categories/360003671518-FAQ)
    - [Documentation](https://documentation.chaos.com/)
- [Pricing](https://www.chaos.com/pricing)

[Try](https://www.chaos.com/free-trial)

[Buy](https://www.chaos.com/pricing)

- Products

    - [Enscape](https://www.chaos.com/enscape)
    - [V-Ray](https://www.chaos.com/vray)
    - [Corona](https://www.chaos.com/corona)
    - [Veras](https://chaos.com/veras)
    - [Cloud](https://chaos.com/credits)
    - [V-Ray Blender](https://www.chaos.com/vray/blender)
    - [Arena](https://www.chaos.com/arena)
- Industry solutions

    - [Education](https://www.chaos.com/education/educational-hub)
    - [Student](https://www.chaos.com/students)
    - [Educator](https://www.chaos.com/educators)
    - [Institutions](https://www.chaos.com/educational-institutions)
    - [Architectural design](https://www.chaos.com/architecture)
    - [Architectural visualization](https://www.chaos.com/architectural-visualization)
    - [Interior design](https://www.chaos.com/interior-design)
    - [Landscape rendering](https://www.chaos.com/landscape-architecture)
    - [Urban planning](https://www.chaos.com/urban-planning)
    - [Film and television VFX](https://www.chaos.com/film-vfx)
    - [Virtual production](https://www.chaos.com/virtual-production)
    - [Advertising](https://www.chaos.com/advertising)
    - [Automotive](https://www.chaos.com/automotive)
    - [Games](https://www.chaos.com/games)
    - [Product design](https://www.chaos.com/product-design)
    - [Software development](https://www.chaos.com/developers)
- Learning & Community

    - [Learning](https://chaos.com/learning)
    - [Chaos Academy](https://academy.chaos.com/)
    - [Blog](https://blog.chaos.com/)
    - [CGconnect](https://chaos.com/cgconnect)
    - [Gallery](https://chaos.com/gallery)
    - [Forum](https://forums.chaos.com/)
- Support

    - [Contact Support](https://chaos.com/contact-us)
    - [Help Center](https://support.chaos.com/hc/en-us)
    - [FAQ](https://support.chaos.com/hc/en-us/categories/360003671518-FAQ)
    - [Documentation](https://documentation.chaos.com/)
- [Pricing](https://www.chaos.com/pricing)
- English

    - [français](https://blog.chaos.com/fr/bonnes-pratiques-eau-en-conception-architecturale)

[Try](https://www.chaos.com/free-trial) [Buy](https://www.chaos.com/pricing)

[\< All Blog Posts](https://blog.chaos.com)

 Dan Stine

Last updated: June 22, 2026  •   4 min read

# Enscape water material best practices

This article guides you through creating realistic water in architectural visualizations using Enscape. It breaks down how to use built-in Revit water materials like pools, lakes, and oceans, and control settings such as wave height, color tint, and natural light reflections.

---

[Architectural visualization](https://www.chaos.com/architectural-visualization) can often incorporate water, whether as an integral feature like a swimming pool, or as an indirect detail, such as an adjacent lake. In either case, this amazing element can help set the tone or mood of a graphic, when implemented correctly.

This article will discuss the ways in which Enscape can deliver a stunning result and render water elements in real time! Whether for a static image replete with reflections and refracted light, or a livelier [video](https://blog.chaos.com/how-to-create-a-video-in-enscape?hsLang=en) of turbulence on the water’s surface, the result is sure to please any viewer. The article will cover:

1. [Rendering Water in Revit](https://blog.chaos.com/best-practice-for-water-in-architectural-design#a)
2. [Lake and Tropical Ocean](https://blog.chaos.com/best-practice-for-water-in-architectural-design#b)
3. [School Pool Example](https://blog.chaos.com/best-practice-for-water-in-architectural-design#c)
4. [Natural Example](https://blog.chaos.com/best-practice-for-water-in-architectural-design#d)
5. [SketchUp Example](https://blog.chaos.com/best-practice-for-water-in-architectural-design#e)
6. [Conclusion](https://blog.chaos.com/best-practice-for-water-in-architectural-design#f)

## Rendering Water in Revit

Revit has a built-in water material. This means things like transparency and refraction are not adjustable options, due to the material properties being based on real-world physical properties. The various built-in options are listed below.

### **Water Types:**

- Swimming Pool
- Generic Reflecting Pool
- Generic Stream/River
- Generic Pond /Lake
- Generic Sea/Ocean

### **Water Colors:**

- Tropical
- Algae/Green
- Murky/Brown
- Custom

### **Water Wave Height:**

- Value between 0.0 – 5.0

### **Tint:**

- RGB color

*Water with tropical color*

Various combinations of these settings will produce unique results. In the image below are four examples, featuring from left to right: Swimming Pool, Stream/River + Murky/Brown, Lake/Pond, and Sea/Ocean + Tropical. Combine the water settings to match the real-world condition you wish to depict. For example, an ocean-front property would naturally have the Sea/Ocean water type selected. However, the designer could choose any setting they want for dramatic effect when appropriate.

It is interesting to note that even though the Wave Height setting is the same for each of the images below, except the first one, the reflections are all different. Whenever Enscape renders water on the screen, it randomizes the water’s surface, resulting in a natural look.

*Compare Water Types, from left to right: Pool, Murky River, Lake and Tropical Ocean*

## Lake and Tropical Ocean

When working within Revit, the water material is a physically-based material with water-specific settings, as described above. Additionally, all Revit materials have an overriding **Tint** option. The Tint setting can be used to make water look as if a colored dye has been added; think the Chicago River on St. Patrick’s Day in the USA. The RGB color can manually specify the additional absorption by particles or dirt in the water, where white equals clear water with it’s natural, slightly blue absorption properties.

*Tint Water Color | Red Tint Applied to Water Material*

The following image shows how the wave height, or its turbulence, can be controlled. Here we have the two extremes, one near zero, and another at 50%: 0.0, 0.50, 2.5 and 5.0. It is possible to have multiple wave heights within the same project by creating additional materials. This way it is possible to represent a glass of still water on the dining room and then a more active adjacent body of water, such as a river or lake, in the same project.

*Compare Turbulence Values: 0.0, 0.5, 2.5 and 5.0*

## School Pool Example

Seeing the results in the context of real-world projects is perhaps the most compelling way to appreciate water in architectural design. The following video is a high school swimming pool. The water is set to a low wave height of 0.5, to give it just enough turbulence to liven up the water’s surface with light and reflections. The video also depicts the natural movement of the water when navigating a model on screen or as recorded in the MP4 video.

<iframe width="900" height="506" src="https://www.youtube.com/embed/zZKMZRlJSFs" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen style="position: absolute; top: 0px; left: 0px; width: 100%; height: 100%; border: none;"></iframe>

Before moving on, make a note of the lighting on the water’s surface as well as the increased transparency for deeper water. Also, most of the materials in this model have been updated with Revit 2019’s new advanced materials. Also, keep an eye out for the reflections that appear on the narrow multi-colored floor tiles in the video.

## Natural Example

Combine Enscape’s realistic water and [grass](https://blog.chaos.com/best-practices-grass-in-architectural-design?hsLang=en) features to achieve dramatic scenes in non-architectural works. The following model is 100% Revit and Enscape without any post-production. This project was created in just a few hours, as an example of a park restoration project planned together with a landscape architect. The four images below are the same, except with various wave height values applied. This image uses [Megascan](https://megascans.se/library)content, SketchUp’s [3D Warehouse](https://3dwarehouse.sketchup.com/?hl=en)content, and one of Enscape’s built-in skyboxes. Also, the sun rays are emphasized by an increased fog setting from the Enscape Settings menu. As you can see, the results are simply astounding:

*Wave Height Setting: 0.0*

*Wave Height Setting: 0.5*

*Wave Height Setting: 2.5*

*Wave Height Setting: 5.0*

## SketchUp Example

When working in SketchUp, the Enscape Materials dialog also supports various controls used to represent water similar to the examples already shown. This sample project, used to create the image below, was created using various downloaded components from 3D Warehouse followed by making a few adjustments to those materials.

*Water Material Settings in SketchUp | Nice Scene with Water Elements in SketchUp*

## Conclusion

Water is an amazing element in architectural design. With the right combination of water type, color, wave height and turbulence, you can not only create more realistic renderings but also control the mood of your scenes much more effectively.

With surprisingly little effort, and even less time to process (think real time,) a Revit, SketchUp, Rhino, or Archicad model can truly come alive with water elements, even in a still image. Oh, and wait until you see this water in VR – simply amazing!

### Ready to try Chaos products?

Start your free trial today and explore all features.

[Start Free Trial](https://www.chaos.com/free-trial)

Share

<https://www.facebook.com/sharer/sharer.php?u=https://blog.chaos.com/best-practice-for-water-in-architectural-design&title=Enscape%20Water%20Material:%20Best%20Practices%20for%20Realistic%20Rendering&picture=https://cdn2.hubspot.net/hubfs/6852391/Best%20Practices%20Water%20in%20Architectural%20Design-5.jpeg&description=Discover%20how%20to%20use%20the%20Enscape%20water%20material%20for%20realistic%20reflections,%20transparency,%20and%20architectural%20water%20effects.>

<https://twitter.com/share?url=https://blog.chaos.com/best-practice-for-water-in-architectural-design&hashtags=>

<https://www.linkedin.com/shareArticle?mini=true&url=https://blog.chaos.com/best-practice-for-water-in-architectural-design&title=Enscape%20Water%20Material:%20Best%20Practices%20for%20Realistic%20Rendering&summary=Discover%20how%20to%20use%20the%20Enscape%20water%20material%20for%20realistic%20reflections,%20transparency,%20and%20architectural%20water%20effects.>

[mailto:?subject=Enscape%20Water%20Material:%20Best%20Practices%20for%20Realistic%20Rendering&body=Enscape%20Water%20Material:%20Best%20Practices%20for%20Realistic%20Rendering%20https://blog.chaos.com/best-practice-for-water-in-architectural-design](mailto:?subject=Enscape%20Water%20Material:%20Best%20Practices%20for%20Realistic%20Rendering&body=Enscape%20Water%20Material:%20Best%20Practices%20for%20Realistic%20Rendering%20https://blog.chaos.com/best-practice-for-water-in-architectural-design)

[Enscape Tips](https://blog.chaos.com/tag/enscape-tips) [Materials](https://blog.chaos.com/tag/materials)

Dan Stine

Dan is an author, blogger, educator, design technologist and Wisconsin-registered architect. He is the Director of Design Technology at Lake | Flato architects in San Antonio, Texas. Connect with Dan on [LinkedIn](https://www.linkedin.com/in/danstinemn/).

<https://www.linkedin.com/in/danstinemn/> [bimchapters.blogspot.com](https://bimchapters.blogspot.com/)

## Related Articles

### [December 15, 2025 AI Material Generator for Enscape is here! Plus, over 7,000 new Cosmos assets Dinnie Muslihat  •  3 min read Read more](https://blog.chaos.com/ai-material-generator-enscape?hsLang=en)

### [September 29, 2025 How to run Enscape in virtual and remote environments Mehmet Gündüz  •  6 min read Read more](https://blog.chaos.com/how-to-run-enscape-in-virtual-and-remote-environments?hsLang=en)

### [September 24, 2025 Improve your skills with the best rendering courses for architects Emily Browne  •  13 min read Read more](https://blog.chaos.com/rendering-courses-for-architects?hsLang=en)

[Visit the blog for more articles](https://blog.chaos.com)

## Subscribe to Our Blog

 Get the best tips and articles delivered straight to your inbox!

Subscribe to our newsletter.

Learn all about the latest news, company updates and recommended content, cherry-picked for you.

<https://www.chaos.com/>

<https://www.chaos.com/enscape> <https://www.chaos.com/vray> <https://www.chaos.com/corona> <https://www.chaos.com/veras>

Chaos

- [About us](https://www.chaos.com/about)
- [Blog](https://blog.chaos.com)
- [Press](https://www.chaos.com/press)
- [Careers](https://www.chaos.com/careers)
- [Events](https://www.chaos.com/events)
- [Contact us](https://www.chaos.com/contact-us)

Purchasing

- [Buy online](https://www.chaos.com/pricing)
- [Find a reseller](https://www.chaos.com/pricing/resellers)
- [Upgrade options](https://www.chaos.com/upgrade)
- [Manage your products](https://my.chaos.com/products)
- [Download your software](https://download.chaos.com/)
- [Refund policy](https://support.chaos.com/hc/en-us/articles/4402140621457-Do-you-offer-refunds-What-is-your-refund-policy)
- [Help with purchasing](https://support.chaos.com/hc/en-us/sections/360005717237-Purchasing)
- [Become a reseller](https://www.chaos.com/become-partner)

Support

- [Resources](https://academy.chaos.com/catalog)
- [Get support](https://support.chaos.com/hc/en-us/categories/360003671518-FAQ)
- [Service status](https://status.chaos.com/)
- [Help docs](https://docs.chaos.com/)
- [Forums](https://www.chaos.com/forums)

Passion projects

- [CGconnect](https://cgconnect.chaos.com/)
- [CG Garage podcast](https://www.chaos.com/cg-garage)

Technology

- [Real-time rendering](https://www.chaos.com/real-time-rendering)
- [3D rendering](https://www.chaos.com/3d-rendering-software)
- [GPU rendering](https://www.chaos.com/vray-gpu)
- [Fluid dynamics simulation](https://www.chaos.com/fluid-dynamics-software)
- [Cloud rendering](https://www.chaos.com/cloud-rendering)
- [Photorealistic rendering](https://www.chaos.com/photorealistic-rendering)
- [Innovation Lab](https://www.chaos.com/innovation-lab)
- [Virtual production](https://www.chaos.com/virtual-production)
- [Responsible AI](https://www.chaos.com/responsible-ai)

Follow us

- <https://www.chaos.com/social-channels#facebook>
- <https://www.chaos.com/social-channels#instagram>
- <https://www.chaos.com/social-channels#youtube>
- <https://www.chaos.com/social-channels#linkedin>

© 2026 Chaos Software EOOD. All Rights reserved. Chaos®, V-Ray® and Phoenix FD® are registered trademarks of Chaos Software EOOD in Bulgaria and/or other countries.

- [Terms of use](https://www.chaos.com/terms)
- [Privacy policy](https://www.chaos.com/privacy)
- [Legal](https://www.chaos.com/legal)
- [Sitemap](https://www.chaos.com/sitemap)
- Cookie-Einstellungen

- English

    - [Français](https://blog.chaos.com/fr/bonnes-pratiques-eau-en-conception-architecturale)

```json
{
  "@context" : "https://schema.org",
  "@type" : "BlogPosting",
  "author" : {
    "@type" : "Person",
    "name" : "Dan Stine",
    "url" : "https://blog.chaos.com/author/dan-stine"
  },
  "dateModified" : "2026-06-22T14:21:41.740Z",
  "datePublished" : "2020-04-16T00:02:01.000Z",
  "headline" : "Enscape Water Material: Best Practices for Realistic Rendering",
  "image" : [ "https://blog.chaos.com/hubfs/Best%20Practices%20Water%20in%20Architectural%20Design-5.jpeg" ],
  "mainEntityOfPage" : {
    "@id" : "https://blog.chaos.com/best-practice-for-water-in-architectural-design",
    "@type" : "WebPage"
  },
  "publisher" : {
    "@type" : "Organization",
    "logo" : {
      "@type" : "ImageObject",
      "url" : "https://blog.chaos.com/hubfs/Chaos_Icon_Colour_RGB.png"
    },
    "name" : "Chaos Software GmbH"
  }
}
```