---
title: "Enscape Best Practices for Revit Materials: Stone and Masonry"
description: Check out our Enscape best practice guide to improve the appearance of your stone/brick material and masonry in Revit.
image: https://blog.chaos.com/hubfs/Stone%20Example%20-%20Limestone%20B-3840x2160.jpg
---

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 Dan Stine

Last updated: July 10, 2026  •   6 min read

# Best Practices for Revit Materials with Enscape: Stone and Masonry

The fundamentals of [creating a Revit material](https://blog.chaos.com/revit-provided-material-options-for-enscape-users?hsLang=en) are fairly straightforward; create a new material, assign a texture and render in Enscape. However, there are a number of additional options which can have subtle to profound effects on your results.

This post will explore stone and masonry materials in Enscape and the best settings and options to make stone and masonry appearance more realistic when creating[still images](https://www.chaos.com/gallery), 3D panoramas or exploring in [virtual reality](https://www.chaos.com/features/architectural-virtual-reality)via Enscape’s [real-time rendering](https://www.chaos.com/enscape/real-time-rendering) engine.

For this blog post, I used the sample Revit model available on the Chaos website. Follow along using the [sample **Villa** Revit model provided by Chaos](https://www.chaos.com/enscape/free-sample-projects).<https://www.chaos.com/enscape/free-sample-projects>

Downloaded Enscape “Villa” Revit model sample

## Appearance assets: image, relief and tint

To pragmatically show just what each setting does, we will start with the most basic material settings and then make small changes, one at a time, to see what effect they have on the rendering in [Enscape](https://www.chaos.com/enscape).

Basic example with stone image used

As already stated, creating a material and selecting an image file is pretty basic. In the image above, this is all that was done. It certainly conveys the design intent—a certain stone style, color, and size. There is nothing wrong with this early on, while material selection is still fluid. However, at some point the materials will benefit from a few simple adjustments to make things look more realistic.

Here are the current settings, in Revit's **Material Browser** dialog, for the stone material assigned to the wall. This material is called **Masonry Stone Wall** and has a **JPG** image selected.

Stone material image selected

Because we are using an image file, the pattern and color are defined for us. If we want a slightly different stone color, we need to either find another JPG file or use the **Tint** option. In our example, we tick *Tint* and modify the color. Notice that the result is a shift of the entire image — not just the mortar or just the stone.

Specifying a Tint color

Tint color applied

The scale of the stone or brick must also be considered to ensure a realistic appearance. To verify the scale, click on the **image preview** as shown below.

In the **Texture Editor** dialog, the *Width* and *Height* can be entered. The required values vary based on how much of the stone/brick appears in the image. Clicking the chain-link icon allows the two values to be modified independently.

Adjusting the scale of the stone

Next up is the **Bump Pattern** (i.e., relief), which creates the illusion of depth across the surface.

Selecting a relief pattern

Stone with bump pattern applied

Back in Revit's **Material Browser**, we can select an image and specify the **Amount**, which is essentially "how much depth do you want?"

The bump/relief image can be either the original image file or, for better results, a customized version of it. More on this later.

The next two images highlight the **material depth** and **lighting effects as conditions change — in this case, the bump amount**. Keep in mind that the Revit wall is perfectly flush.

Shade and shadow based on the current Sun angle

Extreme bump map value applied

## Appearance assets: brick

Another material that benefits from similar settings is masonry: **Brick** and **CMU**. Right away, we can see the shadow lines added for each brick relative to the directional lighting in the scene.

In addition to size, another important aspect of masonry is "coursing": the vertical placement of the material as determined by how it is built. Even if you don't need this for construction documentation, consider applying a **Model-based surface pattern** to the wall (on the Revit material’s *Graphics* tab). Doing so allows you to reposition the **Appearance Asset** (i.e., the brick image) on the surface. Simply Tab in to select the model pattern, and then move/rotate it as needed within any non-realistic Revit view.

When the Sun angle changes, the effect on the surface adjusts as well.

Brick repositioned vertically

A different Sun angle

The next image shows the main brick texture on the left (a simple JPG file). To the right are two options for bump/relief images: one focuses solely on recessed mortar joints, while the far-right option also highlights imperfections on the brick surface.

The nice thing about these two options, compared to just using the original image for the bump/relief pattern, is that there is much more contrast in the image. The way a bump/relief works is that the darker areas are recessed, and the lighter areas are closer to unchanged — with white remaining unchanged. Thus, when using the original image, the ability to control depth is more limited.

Brick pattern image and relief pattern options

Using Enscape's ability to animate daylighting, we can better understand how these settings affect a material.

If you do use the original image file for the bump/relief, you will want to use **Invert Image** in the Texture Editor (the same place where you can set the material's scale). In this image, the mortar joint is lighter than the brick, so the shade/shadow embellishments would not look quite right otherwise.

## Stone joints

This next tip is from my friend and early Revit adopter, Scott Brown, from the BECK Group's Florida office. An easy way to achieve clean, consistent joints, as shown in the next image, is to use Revit's **Cutout** feature.

Stone cap with joints

Apply cutout image to define joints

The *Cutout* feature is not available within the physically accurate **Masonry** material, so we must use a **Generic** one, as shown in the image above on the right. Use the **Replace This Asset** icon in the upper right if you need to change that setting. The image selected is an all-white image with a solid black vertical line on the far right; this can easily be created in Photoshop.

## Using the Enscape Material Library

Everything covered so far uses [Revit-native tools](https://www.chaos.com/enscape/revit-rendering) and workflows. Another option, and often a faster path to realistic results, is the Enscape Material Library.

The Material Library offers an extensive collection of ready-to-use, high-quality PBR (physically based rendering) materials, including a variety of brick, stone, and masonry options. Each material comes with its texture maps already configured, color, roughness, and height information, so a realistic result is only a few clicks away.

The library can be opened directly from the Enscape ribbon within Revit, or from within the [**Enscape Material Editor**](https://blog.chaos.com/how-to-replace-materials-in-enscape?hsLang=en). Materials are organized by category in the left pane, and frequently used options can be marked as favorites. Select one or more materials, then click Import Selection; once imported, they appear in both the Revit and Enscape Material Editors and can be assigned to surfaces in the Revit model. Existing materials in the model can also be replaced with a library version.

Enscape Material Library dialog, filtered to a brick/stone category

Imported stone material shown in the Revit and Enscape Material Editors

One tip for teams: before importing any materials, click the **gear icon** in the lower-left corner of the dialog and set the **Imported Texture Path** to a shared network location. Doing this early in a project's life cycle ensures that everyone who opens the model can access the imported textures.

Enscape provided brick material applied

Enscape provided brick material viewed from another angle

As already shown, a major part of what makes these library materials look so convincing, especially for stone and masonry, is the height data included with each. In the Enscape Material Editor, the **Height** section supports three map types, selectable from the **Type** drop-down: **Bump**, **Normal**, and **Displacement**.

Much like the Revit relief patterns discussed earlier, these maps tell Enscape which portions of a surface are raised and which are recessed. For stone and masonry, this is precisely what defines the mortar joints: the joints read as recessed and in shadow, while the face of each stone or brick unit catches the light.

**Bump maps** use a grayscale image (lighter areas protrude, darker areas recede); **normal maps** use RGB data to describe the surface direction in more detail, and **Displacement maps** go a step further, creating a convincing sense of real depth, ideal for deeply raked mortar joints and rough-cut stone, all without adding any geometry to the model.

One note: displacement maps are not compatible with transparent materials, so the transparency settings become unavailable when one is applied—rarely a concern for stone or brick. For more information on each map type, see the [Material Types](https://documentation.chaos.com/space/ENSCAPE/841252963/Material+Types) documentation.

## AI Material Generator

Finally, it is worth briefly mentioning the [AI Material Generator](https://blog.chaos.com/ai-material-generator-enscape?hsLang=en), available in newer versions of Enscape (4.14 and above) via Chaos Cosmos. Click the **Material Generator** button in the Enscape Material Editor, upload a photo of a real-world surface, say, a stone veneer sample or the brick on an adjacent existing building, and a tileable PBR material is generated in seconds, complete with color, normal, and roughness maps.

The result imports directly into the Enscape Material Editor and can be edited like any other Enscape material. This is a handy option for quickly matching existing conditions or filling out secondary surfaces in a scene.

## Conclusion

Realistic stone and masonry in Enscape start with well-scaled Revit materials, then improve through thoughtful use of tint, relief, bump, normal, displacement, and cutout settings. Whether you fine-tune native Revit assets, import ready-made materials from the Enscape Material Library, or generate custom PBR textures, small material adjustments can make a significant difference in how masonry reads under changing light and viewing conditions.

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[Revit](https://blog.chaos.com/tag/revit) [Materials](https://blog.chaos.com/tag/materials) [Enscape](https://blog.chaos.com/tag/enscape) [Tips & tricks](https://blog.chaos.com/tag/tips-tricks)

Dan Stine

Dan is an author, blogger, educator, design technologist and Wisconsin-registered architect. He is the Director of Design Technology at Lake | Flato architects in San Antonio, Texas. Connect with Dan on [LinkedIn](https://www.linkedin.com/in/danstinemn/).

<https://www.linkedin.com/in/danstinemn/> [bimchapters.blogspot.com](https://bimchapters.blogspot.com/)

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Downloaded Enscape “Villa” Revit model sample

Basic example with stone image used

Stone material image selected

Specifying a Tint color

Tint color applied

Adjusting the scale of the stone

Selecting a relief pattern

Stone with bump pattern applied

Shade and shadow based on the current Sun angle

Extreme bump map value applied

Brick repositioned vertically

A different Sun angle

Brick pattern image and relief pattern options

Stone cap with joints

Apply cutout image to define joints

Enscape Material Library dialog, filtered to a brick/stone category

Imported stone material shown in the Revit and Enscape Material Editors

Enscape provided brick material applied

Enscape provided brick material viewed from another angle

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