---
title: "V-Ray Next: Smarter rendering with the New Adaptive Dome Light"
description: A new smarter use of Image Based Lighting (IBL) through the V-Ray Dome Light, which is smarter and faster especially for interior scenes.
image: https://blog.chaos.com/hubfs/Imported_Blog_Media/BnF_salle_labrouste.jpg
---

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 Christopher Nichols

Last updated: October 09, 2025  •   5 min read

# V-Ray Next: Smarter rendering with the New Adaptive Dome Light

**Summary:**

- V-Ray uses smart techniques like machine learning to analyze scenes, resulting in faster and cleaner renders without manual adjustments.
- The introduction of Variance-based Adaptive Sampling and Adaptive Lights reduces the need for manual settings, optimizing render efficiency.
- The new Adaptive Dome Light improves image-based lighting by automatically determining which parts of the environment to sample, eliminating the need for Skylight Portals.
- Adaptive Dome Light enhances accuracy and speed, with potential render time reductions ranging from 10% to 700%, depending on scene complexity.
- Available in V-Ray Next for 3ds Max, Maya, SketchUp, and Rhino, the Adaptive Dome Light optimizes ray calculations for cleaner images.

## V-Ray is getting smarter

Since the release of V-Ray 3.0, you may have noticed that many of the updates have made it possible to render better without tweaking settings. You may have also noticed that V-Ray has gotten much faster by default. In fact, many of our users have discovered that their old scenes typically render faster and cleaner, simply by removing their previous settings and switching to the new defaults. That’s because we’ve put a lot of effort into making V-Ray smarter.

In the same way that [machine learning](https://en.wikipedia.org/wiki/Machine_learning) makes choices based on what is learned about a specific problem, V-Ray has been adopting learning techniques for analyzing a scene as it is rendering. V-Ray's analysis results in a faster, cleaner render.

For example, with the introduction of Variance-based Adaptive Sampling, we eliminated the need to set individual subdivisions on materials and lights, or even camera effects like depth of field. It’s smart enough to produce even noise levels throughout the image, placing more samples in areas with more noise, without oversampling other areas that don’t need it.

Another example would be V-Ray’s [Adaptive Lights](https://blog.chaos.com/understanding-adaptive-lights?hsLang=en) algorithm, which learns about the scene by analyzing the Light Cache data to determine which lights to sample and which ones to ignore. This makes it possible for users to render scenes with a large number of light sources, without affecting render times. Also, a new improved Adaptive Lights 2 technique is coming in our next release (more on that later).

There are more smart features coming in the next V-Ray, like automatic camera exposure and white balance, but the first one to talk about is the new Adaptive Dome Light in V-Ray Next for 3ds Max.

## How the New Adaptive Dome Light works

V-Ray’s smart sampling of lights have now been integrated into the dome light and image-based lighting. A dome light is a spherical or hemispherical light that is often paired with a high dynamic range image (HDRI) of the environment. This type of image-based environment lighting has been a staple in CG rendering for years.

Although image-based lighting has improved over the years, it still involves a lot of sampling, especially for interior scenes. Generally V-Ray samples the HDR dome efficiently to make sure that IBL produces as little noise as possible. However light typically enters interior spaces through small openings like windows and doors and only a small portion of the dome light actually contributes to the image, making the sampling of the dome light with HDR image not very efficient.

As a workaround, you could add Skylight Portals near openings like doors, windows, and skylights that help direct light samples. But this is a manual process that takes time — and it’s not accurate.

To avoid this problem, we built a smarter dome light based on a similar concept as Adaptive Lights. Now, the new Adaptive Dome Light uses the Light Cache calculation phase to learn which parts of the dome light are most likely to affect the scene.

With the Adaptive Dome Light, Skylight Portals are no longer needed. It automatically figures out which portions of the environment to sample and which ones to ignore. This makes it much easier to set up and much more efficient.

## The Adaptive Dome Light is more accurate

When using the Adaptive Dome Light, there’s a noticeable improvement in the global illumination. This is because the Adaptive Dome Light concentrates its efforts in the right spots, making it not only more accurate, but faster as well. In some scenes, you might not notice a difference in the lighting, but in scenes such as this, the difference is easy to spot.

## How much faster is the Adaptive Dome Light?

Many factors can affect the overall speed gains that this feature can give you. Our early tests have seen speed increases from 10% up to 700%, depending on factors such as the complexity of the scene, contrast level of the HDRI, etc. Here are a few examples of different types of HDRIs and scene types.

### Adaptive Dome Light Benchmarks

Interior Sunset B

Exterior Day

Exterior Night A

Exterior Night B

Interior Day A

Interior Day B

Interior Night A

Interior Night B

Interior Sharp

Interior Sunset A

Interior Sunset B

Exterior Day

| ADL OFF | ADL ON | Percent of render times (lower is better) |  |
| --- | --- | --- | --- |
| Exterior Day | 17 m 15 s | 15 m 45 s | 91% |
| Exterior Night A | 18 m 42 s | 17 m 39 s | 94% |
| Exterior Night B | 23 m 20 s | 21 m 25 s | 92% |
| Interior Day A | 36 m 30 s | 18 m 30 s | 51% |
| Interior Day B | 32 m 50 s | 18 m 49 s | 57% |
| Interior Night A | 40 m 16 s | 20 m 58 s | 52% |
| Interior Night B | 36 m 4 s | 9 m 59 s | 28% |
| Interior Sharp | 37 m 14 s | 17 m 4 s | 46% |
| Interior Sunset A | 34 m 3 s | 18 m 44 s | 55% |
| Interior Sunset B | 29 m 52 s | 16 m 35 s | 56% |
| Library | 36 m 29 s | 20 m 28 s | 56% |

Machine Specs:CPU- Intel(R) Xeon(R) CPU E5-2650 v4 @ 2.20GHz x48(threads) GPU- Quadro M6000 24GB 24576MB RAM- 128 GB

## Conclusion

Render times are highly dependent on the number of rays and samples needed to create a clean image. To help you get a cleaner image faster, we’re making V-Ray smarter in the way it analyzes scenes and optimizes ray calculations. The new Adaptive Dome Light brings intelligence to one of the most frequently used lighting methods in CG today.The Adaptive Dome Light is available in [V-Ray Next for 3ds Max](https://chaos.com/vray/3ds-max), [Maya](https://chaos.com/vray/maya), [SketchUp](https://chaos.com/vray/sketchup) and [Rhino](https://chaos.com/vray/rhino).Want to see how it'll speed up your renders? <https://blog.chaos.com/download-free-trials?hsLang=en>

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Christopher Nichols

Chris is a CG industry veteran and Director of Chaos Labs. He can also be heard regularly as the host of the CG Garage podcast which attracts 20,000 weekly listeners. With a background in both VFX and Design, Chris has worked for Gensler, Digital Domain, Imageworks and Method Studios. His credits include Maleficent, Oblivion and Tron: Legacy.

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