---
title: What is Project Arena? Go behind the scenes of Chaos’ virtual production tech
description: Chaos’ Head of Innovation Vladimir Koylazov and CTO Mihail Sergeev on how Project Arena’s ray tracing could transform virtual production workflows for LED walls.
image: https://blog.chaos.com/hubfs/chaos%20arena.png
---

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 Henry Winchester

Last updated: December 19, 2025  •   1 min read

# What is Project Arena? Go behind the scenes of Chaos’ virtual production tech

**Summary:**

- Virtual production is evolving with Chaos Arena, enhancing how filmmakers create movies and TV series.
- Chaos Arena builds on Chaos Vantage technology to offer fully ray-traced environments for LED walls, benefiting directors and VFX teams.
- Chaos' solution allows virtual assets to be directly transferred to LED walls, creating immersive environments for actors without leaving the studio.
- Chaos Arena, formerly known as Project Arena, is now available, showcasing its ability to blur the lines between digital and physical worlds.

Virtual production has already transformed how filmmakers create movies and TV series—and it’s about to get even better thanks to [Chaos **Arena**](https://www.chaos.com/arena).

<iframe width="256" height="144.64" src="https://www.youtube.com/embed/2k6otpfLNoM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen title="Behind The Scenes | Project Arena" style="position: absolute; top: 0px; left: 0px; width: 100%; height: 100%; border: none;"></iframe>

Building on the real-time ray-traced rendering tech we pioneered with [Chaos Vantage](https://www.chaos.com/vantage),  Arena finally gives directors, cinematographers, virtual art departments, and VFX teams **fully ray-traced environments for LED walls**.

With Chaos' solution, virtual assets can be taken straight from the artist to the LED wall, immersing actors in lifelike, customizable surroundings without ever leaving the studio.

As part of our [Chaos Unboxed](https://www.chaos.com/unboxed) series, this video takes Chaos’ Head of Innovation Vladimir “Vlado” Koylazov and Chief Technology Officer Mihail Sergeev on an unexpected test run of Chaos Arena’s technology.

Join us for a sneak peek at how we’re blurring the lines between digital and physical worlds, and find out how we tackled some of the interesting challenges it presented.

Read more about Arena: [Where Icons Meet Innovation: Chaos Arena Makes Its Debut in DBOX’s Award-Winning Bugatti Residences Film](https://blog.chaos.com/dbox-chaos-arena?hsLang=en)

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Henry Winchester

Before his work with Chaos, Henry contributed to magazines and websites including PC Gamer, Stuff, T3, ImagineFX, Creative Bloq, TechRadar, and many more. He loves movies, cycling, and outrageously expensive coffee.

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