Film crew silhouettes on a virtual production set with large LED screens showing a forested mountain scene.
Henry Winchester

Henry Winchester

Last updated: August 29, 2025  •  3 min read

Chaos announces Project Arena, bringing full ray tracing to virtual production

Summary:

  • Chaos introduces Project Arena, a new toolset for virtual production, offering a faster alternative to game engines by enabling artists to transfer V-Ray assets to LED walls in about 10 minutes.
  • Project Arena uses NVIDIA hardware and ray reconstruction technology to streamline the process of moving 3D scenes from creation tools to LED screens, eliminating costly data conversion.
  • Project Arena supports fully ray-traced results, handling large amounts of geometry efficiently, with tests showing a quarter trillion polygons running at 60fps on a single GPU.
  • The Chaos Innovation Lab seeks feedback from the VFX community to refine Project Arena, aiming to enhance its capabilities and influence its development.
  • Chaos, founded in 1997, specializes in visualization technology, offering tools like V-Ray, Enscape, and Corona to empower creative professionals worldwide.

Game Engine Alternative for Virtual Production In Development Now for CG Teams; Chaos Actively Seeking Feedback from VFX Community

KARLSRUHE, Germany — April 4, 2024 — Today, Chaos unveils Project Arena, an upcoming toolset that offers studios a faster, simple alternative to game engines for virtual production. With Project Arena, artists can move V-Ray assets and animations to LED walls in around 10 mins, accessing production ray tracing with pipelines they know and trust.

“Game engines helped kickstart a revolution, but many in the VFX industry still can't access it,” said James Blevins, co-founder of MESH and former post-production supervisor of The Mandalorian. “Project Arena takes an essential part of the VFX toolkit, ray tracing, and makes it available in a virtual production volume, straight from Maya, Houdini or 3ds Max. No faking, no baking — just something that puts an artist's work directly on the wall."

Utilizing off-the-shelf NVIDIA hardware and ray reconstruction technology, Project Arena helps studios quickly move 3D scenes from industry-standard creation tools onto LED screens without a costly/slow data conversion process. Artists simply build their assets, bring a V-Ray-authored scene into Project Arena and they are ready to start their virtual shoots. And because these tools are production-ready, those artists can continue to utilize the same assets throughout the process (from pre to post), with no do-overs or drops in quality.

Because its results are fully ray-traced, Project Arena can handle an immense amount of geometry. Recent tests have already seen a quarter of a trillion polygons running at 60fps on a single GPU, which Chaos hopes to improve with the addition of more shader types.

These tests are currently being conducted on virtual production stages around the world while working on a new short that’s being created with Martini Giant’s Daniel Thron and Erick Schiele; cinematographer Richard Crudo; MESH’s James Blevins; line producer Debbie Kennard and some surprise guests. The film will not only serve as a way to test this new technology, but a chance to make a comment on how technology often stands in the way of live-action filmmaking.

"Project Arena represents a huge step forward for cinematographers by allowing us to do our jobs more creatively, quickly and efficiently,” said Richard Crudo, six-term past-president of the American Society of Cinematographers. “It delivers a much more precise method of accomplishing what up to now has been a generally cumbersome task. My eyes are always the final judge of what I'm doing, and my experience with it thus far has been thoroughly convincing. It's destined to become the standard for all volume and LED wall work."

Project Arena is the latest news coming out of the Chaos Innovation Lab, following a set of AI announcements last month. The Innovation Lab was designed to not only accelerate the production of Chaos tools, but share ideas and research about offline and real-time rendering, machine learning and AI with the wider world.

The Chaos Innovation Lab is currently seeking production feedback on Project Arena. To influence where it goes next or learn more about its current capabilities, please contact the Chaos Innovation Lab via the form on the Project Arena page.

 

About Chaos Founded in 1997, Chaos is a leading global visualization technology company. Chaos is defining visualization by offering accessible tools, simplifying and accelerating workflows, and empowering visual storytelling for artists, architects, designers, and other creative professionals.

Chaos’ portfolio of visualization technologies for architecture and design, media and entertainment, and product e-commerce includes:

  • V-Ray, a physically based renderer that has been honored with an Academy Award and an Engineering Emmy
  • Enscape, a high-quality real-time rendering and virtual reality plugin
  • Corona, a high-performance photorealistic rendering engine
  • Cylindo, a 3D furniture product visualization platform for e-commerce
  • Anima, a 3D/4D animation software to add realistic people and crowds to visualizations

Headquartered in Karlsruhe, Germany, Chaos has nearly 800 employees and offices in 11 cities worldwide. For more information, visit chaos.com.

Press Contacts:

Chaos

Yara Ryabova, press@chaos.com

www.chaos.com

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Henry Winchester
Henry Winchester

Before his work with Chaos, Henry contributed to magazines and websites including PC Gamer, Stuff, T3, ImagineFX, Creative Bloq, TechRadar, and many more. He loves movies, cycling, and outrageously expensive coffee.