Car on speedway sliding with smoke
Tomasz Wyszolmirski

Tomasz Wyszolmirski

Last updated: September 04, 2025  •  2 min read

Getting a cinematic look with V-Ray GPU Next & volumetrics

Summary:

  • V-Ray Next for 3ds Max introduces volume rendering with V-Ray GPU, enhancing the cinematic quality of GPU-rendered shots.
  • VRayEnvironmentFog improves lighting realism by accurately scattering light and affecting reflections and refractions.
  • Volume Grid support allows rendering of volumetric data from formats like OpenVDB, Field3D, and PhoenixFD, enabling smoke and fire simulations.
  • Rendering volumes directly from the frame buffer without post-production is achievable, as demonstrated in projects like "Salt, Pepper and Basil" and "Bugs Theater".


In the latest installment of V-Ray Next for 3ds Max, we've added the ability to render volumetric effects with V-Ray GPU. And to help us see what it can do in production, we asked our resident GPU rendering expert Tomasz Wyszolmirski of Dabarti Studio to take it for a test drive. We were blown away by the results.

Volume rendering with V-Ray GPU is here, and you’re going to love it. It brings a realistic cinematic look to your GPU-rendered shots and has instantly become one of my favorite features. With the arrival of V-Ray Next for 3ds Max, beta 3, you now have ability to render volumetric fog and simulated volume grids.

At Dabarti, our goal is to get final renders right out of the frame buffer — without using any post production or color grading outside of V-Ray. Rendering volumes helps make this possible, and here are a few examples.

VRayEnvironmentFog

Adding VRayEnvironmentFog can instantly improve the look of most shots. Lighting will behave more accurately — giving you a realistic hazy look — as it scatters through the fog and loses some its intensity. This also affects reflections and refractions in a physically correct way.

Here are some examples of our Salt, Pepper and Basil project with renders right out of the frame buffer. It’s one of the first cases where we used fog with V-Ray GPU. The effect is subtle but important.

Salt in small wooden bowl next to knife

© Dabarti Studio

Bugs Theater

In the case of Bugs Theater the fog is much stronger. I was aiming for a dreamy, mysterious look so all the shots were set up with fog on at all times. This helped find a nice balance between the lights, and it created interesting backgrounds for the tiny insects.

A small, glowing doorway built into a moss-covered tree stump surrounded by ferns and mushrooms in a dense forest.

© Dabarti Studio


A streaming screen displaying profile icons inside a hollow tree stump, surrounded by moss, ferns, and mushrooms in a forest.© Dabarti Studio

A close-up of a beetle perched on a mushroom in a forest, with a blurred streaming screen in the background.© Dabarti Studio

Besides the examples above, there are a huge number of shots that can benefit from adding fog. I encourage you to try it. It can be a handy tool for any creative project.

A brightly lit miniature city scene at night featuring a corner café with a glowing sign, surrounded by buildings, streetlights, and a passing car.

© Dabarti Studio    No volumes

 

A brightly lit miniature city scene at night featuring a corner café with a glowing sign, surrounded by buildings, streetlights, and a passing car.

© Dabarti Studio   With volumes.

Volume Grid & Phoenix FD

Now that V-Ray GPU supports the Volume Grid, you can render volumetric data from three different formats:

  • OpenVDB (.vdb ) — Supported by Houdini®, FumeFX® and RealFlow®
  • Field3D (.f3d ) — Supported by FumeFX® and Maya® (using 3rd party plugins)
  • PhoenixFD (.aur ) — Phoenix FD®

This gives you multiple options for generating smoke and fire, but my personal favorite is the ability to quickly simulate and render Phoenix FD grids. You can actually render the volume on the GPU while Phoenix FD is busy simulating on the CPU!

Have fun playing, and thanks for reading.

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Tomasz Wyszolmirski
Tomasz Wyszolmirski

Entrepreneur and CG Artist, Tomasz Wyszolmirski founded Dabarti in 2009 with one aim: to create the world's best portfolio of CGI stock imagery. When Tomasz is not adding to Dabarti's collection of 3000 stock videos, he develops pipeline tools and shares GPU rendering tips with the community.