Hyper-realistic V-Ray rendering of a bearded man with green eyes looking solemnly into the camera.
Henry Winchester

Henry Winchester

Last updated: August 20, 2025  •  6 min read

The new master: Ian Spriggs talks photorealism and portraits

Summary:

  • Ian Spriggs, a CG artist, creates highly realistic portraits inspired by fine art and the Dutch Masters, using advanced techniques in hair and skin shaders.
  • His work has been featured in major films like Batman v Superman and Harry Potter, and he collaborates with Neill Blomkamp on creature designs for Oats Studios.
  • Ian's artistic process involves setting up lighting and poses inspired by historical art, using tools like Maya, Mudbox, and V-Ray for rendering.
  • He balances his professional work with personal projects, creating portraits of family and friends, driven by a passion for capturing human emotion and detail.

Ian Spriggs talks to CG Labs’ Chris Nichols about his incredible imagery.

CG artist Ian Spriggs is one-of-a-kind. He’s created characters for illustrious VFX studios such as Mr. X and ILM on films such as Batman v Superman: Dawn of Justice, Harry Potter and the Deathly Hallows: Part 1, and Warcraft: The Beginning. And right now, he's creating gruesome monsters for Neill Blomkamp’s Oats Studios shorts Rakka, Firebase and Zygote. In his spare time, Ian perfects his craft via portraits of close friends, family — and even Neill. They’re strikingly realistic, showing the same painstaking attention to detail, composition, pose and lighting as the Dutch Masters in the 17th century. But they’re completely CG, with state-of-the-art hair and skin shaders accurately simulating their real-world counterparts. Naturally, Ian’s work caught the attention of CG Labs’ Chris Nichols, who’s attempting to create the ultimate virtual people via the Digital Human League project. In this conversation, the two talk about Ian’s career, his influences, and the process behind those marvelous portraits.

Chris: Your portraits seem to be inspired by fine art. Is that something that you've studied?

Ian: I went to art school for five years, I have a bachelor of fine arts degree, and I studied a bit of art history. The masters have always been one of the peaks of art for me. They've accomplished, aesthetically, some of the greatest work ever created. I feel like we should always refer to that in a way, always learn from it but move forward as well. It’s my anchor, I guess.

Hyper-realistic V-Ray rendering of a bearded man with a jacket with the collar popped up looking straight into the camera over his shoulder.
Richard Spriggs portait © Ian Spriggs

It seems a lot of your portraits are inspired by the Dutch masters, too.

Yeah, I studied a bit of that. For example, the portrait of Richard Spriggs, it was like one particular image by Rembrandt, which I absolutely loved. I set up the same type of lighting when I got my brother to come by. I got him to pose in the same way, and I took a whole bunch of photographs. I wasn't copying Rembrandt directly, but I was letting him inspire me and trying and recreate some of the work he's done.

Hyper-realistic V-Ray rendering of a middle-aged man in business clothing with his hand on his chin, appearing to be deep in thought.
Geoffrey Spriggs portrait © Ian Spriggs

And did you do a portrait of your dad?

Yeah. I've done portraits of every single one of my family members so far, apart from my nephew. I find children so hard, but I'm just going to wait until he's grown up a bit. I've gotten both my brothers, sister-in-law, and both my parents. I try to focus on what is important to me, and my family is close, so I decided to do all of them.

The one of your dad, it seems to be set up like he's an architect. Is that correct?

He's a piping engineer, but he used to do a lot of hand drawings. It never used to be on the computer, so he would always be doing the drafting drawings. He had some really intricate detailed drawings, which he showed me, and they were really cool. The drawings by themselves were like art. He's got that background in the engineering and the math side of art.

Hyper-realistic V-Ray rendering of a man with curtained hair, looking to the side with his mouth slightly open.
David Spriggs portrait © Ian Spriggs

What inspired you and your brothers to go into art?

I have two brothers. My younger brother is the animation supervisor at MPC in Vancouver. He's pretty good, in my opinion. My older brother, he's an installation artist. He's just had a show in Pittsburgh, and he’s shown work in Dubai and China. He works on a large scale, like 20, 30-foot.

From a young age, we always loved to be around art and drawing stuff. My parents would teach us the basics. My mom would teach me how to, instead of drawing noodle arms, actually look at the anatomy, look at the elbow, so I'd draw a little angle for the elbows. Then having two brothers who also liked art, we kept inspiring each other to do better work. It's still something we communicate about.

Half-body portrait of a hyper-realistic V-Ray rendering of a man with his hands on his knee, looking straight into the camera.
Neill Blomkamp portrait © Ian Spriggs

What are some of the things you're doing Neill Blomkamp, if you can say?

I'm doing creature and character models for him. I can't tell you too much about the actual work, but he'll come up to me like, "Oh, I've got this great idea. I need this creature." Then he gives me some concepts and ideas and I'll have to help design it, as well. Then spend a couple weeks modeling this creature. It's pretty fun!

Half-body portrait of a hyper-realistic V-Ray rendering of an Asian man with his hands in his pockets, looking at the ground.
Steve Wang portrait © Ian Spriggs

Could you talk me through the process of creating your amazing Steve Wang portrait?

Steve Wang is a close friend of mine. He's a concept artist. I like his work and it's like I asked him if he wanted to do a portrait, he was totally down for it. At the studio I set up a whole bunch of lights and get a little space organized. I'll look at some of the artwork from the masters for inspiration and some ideas.

Then I just take photographs, try out different poses, and change the lights a whole bunch of times. He'll probably give me an hour of his time just to take photographs. I'll take a 360-degree rotation, as well.

Once I've got what I need, I can start the model.

So you just model, you don't do any photogrammetry or anything?

Pretty much. I use a pre-made base mesh I built a while ago which is rigged. It's easy just to pose and have something to start from. The model doesn't take too long, then I try to get the lighting done right away.

I work mostly to camera. Once I get the lighting pretty good, I find texturing a lot easier. It's never a linear workflow. It's very random, jumping between lighting, texturing, compositing, back to modeling—it's like you're untangling a knot. I already know what it's supposed to look like. I'm just fixing the problems until it looks like what’s in my head. What are some of the tools you use?

Maya, Mudbox, Photoshop. I use Mudbox for texturing, and the rendering is done with V-Ray for Maya.

How are you doing the hair?

In Maya, with a V-Ray material attached.

Hyper-realistic V-Ray rendering of a middle-aged woman with a big pink knitted scarf sitting on a chair with her hands on the armrests.
Pamela Spriggs portrait © Ian Spriggs
Hyper-realistic V-Ray rendering of a man with blue eyes and a tunnel earring, wearing a jacket and hoodie, looking angrily into the camera.
Sean Frandsen portrait © Ian Spriggs
Hyper-realistic V-Ray rendering of man with brown hair, green eyes, wearing a maroon t-shirt, looking solemnly into the camera.
Self portrait © Ian Spriggs
Hyper-realistic V-Ray rendering of a woman with a side-swept ponytail and a pearl earring, looking concerningly into the camera.

Heather Spriggs portrait © Ian Spriggs

How do you find time to do your portraits, considering you have a day job?

I don't really see it as work, to be honest. I know people watch TV and relax, but I find it relaxing just to work on portraits. I don't even spend too long on it. It's not like a race to try and get things done. As long as you work a little bit on it every day, and you don't ever push so much you get sick of it, you get a lot more done.

What would be your dream subject as a portrait?

That's a good question. I think I'm still trying to figure that out. It's definitely the human figure. I guess finding a subject where I can express the mood of the person through their eyes, rather than the physical appearance of them. With the masters, you always felt like you see a painting and know what that person's feeling. Some of these paintings are hundreds of years old but you can look at them and you know exactly how they feel.

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Henry Winchester
Henry Winchester

Before his work with Chaos, Henry contributed to magazines and websites including PC Gamer, Stuff, T3, ImagineFX, Creative Bloq, TechRadar, and many more. He loves movies, cycling, and outrageously expensive coffee.