---
title: "V-Ray for Blender: Update 1 brings your most requested features"
description: The first V-Ray for Blender update introduces two highly requested features and powerful additions that enhance workflow speed, flexibility, and visual quality.
image: https://blog.chaos.com/hubfs/v-ray-blender-up-1-thumb-1410x800.jpg
---

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 Ina Iontcheva

Last updated: October 01, 2025  •   2 min read

# V-Ray for Blender: Update 1 brings your most requested features

## **Summary:**

- Cycles-to-V-Ray Material Converter lets you automatically translate essential Cycles materials to V-Ray and render them, preserving existing libraries.
- Render Geometry Node setups directly without baking or conversion.
- Access 3,100+ Chaos Scans materials in [Cosmos](https://www.chaos.com/cosmos), with major asset growth ahead.
- OpenPBR mode ensures consistent shading across tools.
- Compatibility with Blender 4.5 LTS.

## **Effortlessly bring your Cycles material libraries into V-Ray**

With the new **Cycles-to-V-Ray Material Converter**, you can now render essential Cycles materials directly in V-Ray *and* automatically translate them into V-Ray equivalents. This means you can keep using the libraries you’ve spent years building without having to recreate them from scratch — saving time, avoiding interruptions, and making the transition seamless. Support for additional Cycles materials will continue to grow, so you can keep expanding your creative toolkit.

[Download V-Ray for Blender, Update 1](https://my.chaos.com/download/build?product%3DV-Ray%26platform%3DBlender%26build-type%3Dofficialhttps://my.chaos.com/download/build?product%3DV-Ray%26platform%3DBlender%26build-type%3Dofficial&sa=D&source=docs&ust=1755265992756484&usg=AOvVaw13iTcln3sZMygejjs7GDTi)

## **Render geometry nodes**

V-Ray now supports out-of-the-box rendering for **Blender’s Geometry Node setups**, enabling you to keep the procedural modeling workflows you love. From intricate parametric surfaces to vast environment scattering, you can use complex procedural geometry directly in V-Ray without baking or conversion, keeping projects lightweight and flexible all the way through production.

## **Ultra-realistic materials, instantly**

Tap into the **Chaos Scans** library through Cosmos and explore over **3,100 ultra-realistic scanned materials** — including metals, leathers, papers, plastics, and rubbers. These real-world scanned assets are easy to search, preview, and drop into your scenes, giving your renders unmatched realism. 

[Cosmos is set to grow](https://www.chaos.com/blog/cosmos-evolves) to over **30,000 high-poly** and **14,000 low-poly assets**, with an **AI Material Generator** also on the horizon.

## **Consistency across your pipeline with OpenPBR**

Switching between tools and renderers is now smoother than ever with **OpenPBR** support. A new OpenPBR mode in the V-Ray Material ensures consistent shading across compatible applications, helping you avoid tedious manual adjustments and maintain visual fidelity from start to finish.

## **Ready for Blender 4.5 LTS**

[V-Ray for Blender](https://www.chaos.com/vray/blender) is now compatible with **Blender 4.5**, so you can take advantage of the latest long-term support release without missing a beat in your rendering workflow.

[Download V-Ray for Blender, Update 1](https://my.chaos.com/download/build?product=V-Ray&platform=Blender&build-type=official)

**Why this update matters**

With Update 1, V-Ray for Blender becomes more deeply integrated into the way you already work. Whether you’re bringing in your Cycles materials, rendering complex Geometry Node setups, or dialing in physically accurate materials, every addition in this release is designed to help you create your most realistic and production-ready renders yet.

**Get started with V-Ray 7 for Blender, Update 1, and** [**explore the latest features**](https://accounts.chaos.com/trial/email-check?productCode=CS00MPMOTCL001&return_to=https%3A%2F%2Ftry.chaos.com%2Fblender-trial) **free for 30 days.**

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Ina Iontcheva

Ina is a Content Marketing Manager at Chaos with a great passion for writing and the visual arts. She finds inspiration in exploring the way textures and shapes interact with each other in space.

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