Veras 4.6 is here! The latest version adds Google's Veo 3.1 video model, turning static key frame images into fluid, cinematic animation without external tools or timeline rigging.
This release also brings updates to 3D video, video renders, and general software improvements. Below, I'll walk through exactly how to animate a construction sequence using Veras and Veo 3.1.
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New video models - Google Veo 3.1
The video tab gets a major upgrade: Google Veo 3.1 is now the flagship video model family in Veras. Pick the tier that fits your job:
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Veo 3.1 — highest quality, resolutions up to 4K
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Veo 3.1 Fast — faster, lower-cost generation with the same features
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Veo 3.1 Lite — the most cost-effective tier, up to 1080p
All three support text-to-video (no source image needed), image-to-video from any source image, and first + last frame animation — set a starting and an ending frame and Veo animates the transition between them.
Add reference images to steer characters, objects, or style, choose 4, 6, or 8 second durations, and get native audio generated with every video (with a one-click “No audio” toggle when you want silence).
Wan 2.2 remains available in the model dropdown for existing workflows.
Note: Give Veo a start frame and an ending frame, and it animations the journey between them.
3D viewer in the video tab
The 3D viewer now works inside the video tab — the 2D/3D toggle is no longer limited to still images. Even better, there’s a brand new “3D Viewer” source option: point your video’s start frame (or ending frame) directly at the loaded 3D model, frame the shot with the viewer camera, and the live snapshot feeds straight into the render.
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Use the 3D Viewer as the Start and/or Last frame of a video — frame two different camera angles and let Veo animate between them
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Use it as the Source Image for still renders and as a reference image
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Each frame keeps its own frozen snapshot, while the active frame tracks your camera live
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Available wherever the 3D viewer exists: Revit, Rhino, SketchUp, and the web app
NOTE: Frame your 3D model in the viewer and use the live snapshot as a video frame — no exporting screenshots
Show original for video renders
The Show Original button now works on video renders. Press it to see the source image behind any video — the same one-click compare you already use on still renders. Source images are carried with the video render itself, so Show Original keeps working when you come back to a video from the gallery or another machine.
NOTE: Toggle between a video render and its original source frame with one click
More improvements
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Video renders are more reliable — status checks now ride out transient backend hiccups instead of failing mid-render with “Failed to check video status”
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3D camera restore — loading a 3D render from the gallery now restores its camera position, even in a new session or on a different machine
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Show Original keeps your zoom/pan — toggling no longer resets the view, and the source stays aligned with the render
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Fixed Show Original with Rotate Image renders
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Upload image on every platform — the manual upload button is now available in all design integrations, not just the web app
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Style chips no longer appear wrongly selected when switching between image and video modes
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Fixed prev/next navigation when using a rendered image as a reference image
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Preview refreshes from the host app no longer override your selected source image
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Security updates for third-party dependencies
How to animate construction with Veras and Veo 3.1 video model
In this walkthrough, I'll show you how I built a full construction-to-completion animation: from generating a building's key stages as still images, to animating between them with Veo, to combining everything into one video.
1. Create key frames
Building design
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I started with a sketch image
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The sketch was generated from text to image, and the preferred design was cherry picked
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The sketch was then generated as a real image on the compose tab
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See prompt in image for reference
Building structure
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I worked backwards in time to get to the key frames
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With the realistic image input, I generated a new image that removes everything except the building frame
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I generated a few iterations, and then cherry picked my favorite
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See the property pane for settings and the prompt used
Excavated site
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I used the structural framing image to generate the excavated site
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See property pane for the settings and the prompt used
Bonus (hero graphic)
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I then used these images to generate the hero graphics for this post
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This was exploratory, where something looked almost there, and I further refined the image
2. Animate the frames
Use the first and the last frame
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I took the key frames and used them as 'start and end frames' to generate videos
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For this exercise, the Veo 3.1 Lite produced good results
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Handpick which animation works best (you can use the favorite feature)
Extend the last frame
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I can make two videos with three key frames
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I don’t want the video to abruptly stop when the building is finished
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Generate a thirds video with the building finished frame to showcase the finished project
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This can be a simple orbit or pan for the project
3. Combine the videos
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I selected the three cherry picked videos using shift click
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The “RENDER” button now says “COMBINE,” click this button
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All done!!
Bonus
Simpler alternative: use reference image
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NOTE: this sometimes doesn’t work
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You can try to do this in one shot, if you are ok with less control
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Instead of using first and last frame, select none
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Use the final project image as a reference image
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Make a prompt to use the reference image as the end of the video:
Video output
This one was cherry picked from a few tries:
